![]() ![]() In an effort to learn a few more things myself about your workflow, can you post a copy of your MP3 audio file if it plays on your system and if was actually a part of the workflow you used to "attach" audio to your original Anime Studio Debut export. I appreciate your patience and suggestions. It is always important to know which specific player you are referring to when you mention QT since this often determines how we expect that player to operate under "normal" conditions with reference to specific compression formats in specific file containers.Īpologies if I am still not giving enough info, I am new to this game. We are using Quicktime Version 10.4 (833.6) Normal "Rule of Thumb" if an app can't play the audio, it can't convert or edit it either-although, I suspect you may be able to truncate it. It saves the file with a (converted) comment next to the name. I tired your suggestion of exporting it from quicktime before trying to upload, and I don't get anything different. Not matter how many times or how many ways you send it, it still arrives unsigned. It's like sending someone a check and forgetting to sign it. If the audio won't play on your system it probably won't play on YouTube no matter how you upload it. I tried uploading it from the animation software directly to youtube and also by exporting it into quicktime as a. Basically, in either case, if your QT player can't play it the audio before you upload the file, it is highly unlikely that the sound will play when uploaded to and posted by YouTube. I s it the MOV file exported from the Anime Studio Debut app and, if so, does it contain an audio track? Or is this an MOV file created by your 'We recorded in garageband, then put it on iTunes and attached it to the animation as a mp3.' and if so, how did you 'attach' it to the file. Then open your file in QT X, check it, upload it to YouTube, and check the YouTube file to see if it now correctly contains all of your audio. Simply export your project from QT X (if that is what you are actually using to merge and upload content to YouTube) BEFORE uploading. There is, of course, an easy way to test this issue. Since you haven't really described what your sound problem is in any detail, I am only making a guess here based on your indication that YouTube is the target for your projects. This is probably the number one explanation of missing audio (or video) segments in YouTube uploads. And if you upload content with multiple audio tracks to YouTube without first flattening the data tracks, all non-primary tracks will be ignored. Basically, QT X doesn't "flatten" multiple audio (and/or multiple video) tracks until the data is exported or the merged files are save during the closing pf the QT X app. Therefore, if your Anime export file contains an audio track-even an empty one-and your Garageband output audio file contains one track of audio or the anime file contains no audio but the GarageBand export contains multiple audio tracks or your QT X merge contains multiple audio segments, you could have a problem using QT X to "mux" your GarageBand-Itunes audio. YouTube is notorious for mishandling uploads containing multiple audio tracks. It could be the fault of all four apps-Anime Studio Debut, GarageBand, QT X, and YouTube. ![]() This is very difficult to say since you have not really explained your entire workflow. Is it the anime software or are we doing something wrong with quicktime?
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